AI Insights · Timothy · October 2021
Top 5 Dinosaur Games Performance in Central America Q3 2021
Explore the performance of the top dinosaur-themed games on a unified platform in Central America during Q3 2021, including trends in downloads, revenue, and active users.
During Q3 2021, dinosaur-themed games captured the attention of mobile gamers in Central America. Here, we analyze the performance of the top five dinosaur games on a unified platform, focusing on trends in weekly downloads, revenue, and active users. Data is sourced from Sensor Tower for comprehensive insights.
Jurassic World Alive from Jam City, Inc. saw a moderate fluctuation in weekly revenue, peaking at approximately $6.6K in early July and experiencing a low of around $2.8K in mid-August. Weekly downloads showed a general upward trend, starting at 5.9K and reaching a peak of 8.5K in early September. Active users steadily increased from 22.4K at the beginning of the quarter to a high of 25.3K in early September before slightly declining to 22.3K by the end of the quarter.
Jurassic World™: The Game, also by Jam City, Inc., exhibited a notable increase in weekly revenue, rising from $3.2K in early July to a peak of $7K by the end of August. Weekly downloads started strong at 28.6K but saw a decline to around 15.4K by early September. Active users showed a gradual decline from 114.6K in late June to about 86K by early September, with a slight recovery to 98.7K towards the end of the quarter.
ARK: Survival Evolved from Studio Wildcard maintained relatively stable weekly revenue, hovering around $2.4K throughout the quarter. Weekly downloads remained consistent, averaging around 6.3K. Active users showed a slight fluctuation, starting at 39.7K and ending the quarter at 37.3K, with minor peaks and troughs in between.
Crazy Dino Park by Infinite Dreams Inc. experienced a peak in weekly revenue of $1.4K in mid-July, with a general decline to approximately $653 by the end of September. Weekly downloads were relatively stable, starting at 6.5K and reaching a peak of 7K in late July. Active users remained consistent, hovering around 65.3K at the start of the quarter and ending at 58.3K.
Ulala: Idle Adventure from X.D. Global faced a decline in both weekly revenue and active users. Revenue started at $1.5K in late June and dropped to about $364 by the end of September. Downloads were minimal, starting at 732 and dropping to single digits by mid-quarter. Active users also declined from 1.6K in late June to 385 by the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.